A little crab's cinematic
My goal was to create a cinematic of a crab on a shoreline, handling every stage of the pipeline, from modeling to sculpt, lighting, shading, rigging and final animation.
Final Result
Everything was created entirely from scratch using Blender.
Multipass showcase of the main character :
- Wireframe
- Ambiant occlusion
- Normal Map
- Base color
- Final shading
Rigging preview
A behind the scenes look at the crab's skeletal structure and control rig.
Render of various seashells used to populate the scene.
Every textures are hand painted
All the textures are hand painted except the ocean.
This shader utilizes original custom node groups, weight paint substraction to control foam placement and some procedural masks.