A personal project focused on creating a stylized character's bust from initial 2d sketching to final result. The goal was to capture a raw, after-show vibe, blending sculpting with hand-painted textures. 100% created in Blender
Beginning with a rough sketch, using Blender's grease pencil, to establish the overall concept
Technical Breakdown
A transition from solid view, wireframe to normal map, flat color and final result.