This personal project was completed in less than a month, created entirely in Blender. Every element was built from scratch. No external assets were used. All texture were hand painted in Blender using the Ucupaint Addon.
The complete short film.
A step by step visualization of the environment being built, from ground elements to scattered objects.
A comprehensive look at the main character, a ladybug, showing the wireframe, the custom handmade rig and the final animated model with texture.
A technical look at the clouds, which are created using an array of randomize planes with noise textures and camera data for distance fading.
A showcase of the majority of the custom 3D assets modeled/sculpted and hand painted for the scene.
A demonstration of the tree leaves using a particle instance system on planes, a data transfer for the shadows and a geometry node setup for scale control.
A breakdown of the environmental fog managed entirely through a custom shader using camera data and object mapping.