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Nature, Problem Solved.

This personal project was completed in less than a month, created entirely in Blender. Every element was built from scratch. No external assets were used. All texture were hand painted in Blender using the Ucupaint Addon.

The complete short film.

A step by step visualization of the environment being built, from ground elements to scattered objects.

A comprehensive look at the main character, a ladybug, showing the wireframe, the custom handmade rig and the final animated model with texture.

A technical look at the clouds, which are created using an array of randomize planes with noise textures and camera data for distance fading.

A showcase of the majority of the custom 3D assets modeled/sculpted and hand painted for the scene.

A demonstration of the tree leaves using a particle instance system on planes, a data transfer for the shadows and a geometry node setup for scale control.

A breakdown of the environmental fog managed entirely through a custom shader using camera data and object mapping.